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The Dutch girl wasnt real. Well, not really real? She was an avatar in Second Life, the online, 3D, digital world developed by San Francisco company Linden Labs. But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground. I dont know where the real user was located, but our virtual meeting space within Second Life was called The Netherlands. Or maybe she was really a he, controlling a female avatar. Impossible to say for sure.
Its not sex but it is sex, says Regina Lynn, author of The Sexual Revolution 2.0 and a columnist on sex and technology for I dont like the phrase virtual sex, Lynn says, because it trivializes the experience. There are many ways to share sex with people in virtual spaces, and you still have to communicate to the other person what you like and dont like. Its such a mental and emotional experience. Thats part of what turns people on.
From adult video games to instant messaging and chat rooms to web cams to online interactive worlds to Internet-enabled sex toys, the means for enjoying erotic experience via a remote connection seem to be multiplying faster than you can say teledildonics.
For the uninitiated, teledildonics (or cyberdildonics) refers to sex toys that can be controlled with a computer. The Sinulator, for example, produced by Sinulate Entertainment in Sunnyvale, California, is a wireless vibrator that connects to any computer with an Internet hookup and a Windows operating system.
The Sinulators counterpart is the Interactive Fleshlight, a penis sleeve for men that transmits in-and-out action into vibrations for the Sinulator on the other end. Just install the software, says Sinulates web site, plug in your Interactive Fleshlight, and pick a partner!
Kyle Machulis, operator of , a Web site about the combination of sex and technology and a self-described tinkerer/hacker/pioneer/visionary in the realm of sex technology, is a major proponent of open-source teledildonics. But, he says, the real-world functionality of computer-enabled sex toys hasnt really caught up with its potential. There are some cool ideas that just dont work in implementation, he says. Still, says Machulis, teledildonics are changing long-distance relationships for the better, allowing couples to finally be physical over the wire. And, he argues, we havent even seen the tip of the iceberg in the field of virtual sex toys.
Allowing separated couples to stay in touch, almost literally, is only one of the many positive aspects that virtual-sex advocates see in the refinement of and increasingly widespread access to cyber-sex technologies. One of the huge benefits is safety, says Brenda Brathwaite, a veteran video game developer (whose credits include Playboy: The Mansion) and author of Sex in Video Games. In addition to STD -free interactions, Brathwaite says virtual worlds offer users the ability to explore sexuality in an anonymous environment. Theres no safer place to meet, she says, than in a virtual world.